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25-Mar-2020 20:52

The system itself is a brand new HP Business Desktop with Windows 10 (version 1511).We run Webroot Secure Anywhere, which I initially thought could be causing an issue due to its anti-phishing module.The X11 Image Transport simply draws the rendered 3D images into the appropriate X window using XPut Image() and similar X-Windows commands.This is most useful in conjunction with an “X Proxy”, which can be one of any number of Unix remote display applications, such as VNC.Normally, a Unix Open GL application would send all of its drawing commands and data, both 2D and 3D, to an X-Windows server, which may be located across the network from the application server.Virtual GL, however, employs a technique called “split rendering” to force the 3D commands from the application to go to a 3D graphics card in the application server.The troubleshooter found nothing wrong with the configuration.Here's the bizarre part: I remote in to the system with Team Viewer, and I'm able to open up as many emails without issue as I want. As soon as I have the user interact with Outlook, it starts crashing again.

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The beauty of this approach is its non-intrusiveness.Whenever a window is created by the application, Virtual GL creates a corresponding 3D pixel buffer (“Pbuffer”) on a 3D graphics card in the application server.Whenever the application requests that an Open GL rendering context be created for the window, Virtual GL intercepts the request and creates the context on the corresponding Pbuffer instead.The VGL Transport can either deliver uncompressed images (RGB encoded), or it can compress images in real time using a high-speed JPEG codec.

It also supports the delivery of stereo image pairs, which can be reconstructed into a stereo image by the Virtual GL Client.Most of the time spent developing Virtual GL has been spent working around “stupid application tricks.” Virtual GL can currently use one of three “image transports” to send rendered 3D images to the client machine: The VGL Image Transport is most often used whenever the 2D X server (the X server used to draw the application’s GUI and transmit keyboard and mouse events back to the application server) is located across the network from the application server, for instance if the 2D X server is running on the user’s desktop machine.